


Once the game proper begins, it’s actually quite enjoyable, in that yummy-icing sort of way. However, the plot is just that - a barebones link between each mission, because the storyline is neither inspired nor very interesting. In order to fit this proviso, the game sees the player leading the away team on missions against the Federation, Romulans, Klingons, and others, in order to topple a conspiracy of intergalactic proportions. The premise is a familiar one: you control an elite group of Starfleet officers, stationed aboard the USS Incursion, whose task is "to eliminate problems Starfleet can’t officially touch." Or so it says on the back of that nice box. The game itself is a bit like the box: yummy icing, but the core is a bit stale. I wonder if the hordes of Klingons and Romulans that I managed to slaughter felt the same way. The tag-line is also rather cool: "Squad-Based Strategy: Unofficial, Unseen, Unknown." Of course, it implies that no one ever finds out what you do in the game. There are some nice images of Starfleet crew staring menacingly out into space, and an alluring night-time vista of what appears to be a Klingon outpost. 'Star Trek: Away Team' has a very pretty box.
